Unsaved, I roll 4d6+1. A cone of searing flame shoots from your fingertips. XP 600. If it fails its saving throw, the target also catches on fire. My initial thought was that this only applied to unattended items. Arcane Thesis During your studies to become a full-fledged wizard, you produced a thesis of unique magical research on one of a variety of topics. Each wand holds a spell of a certain level, determined when the wand is created. Flammable materials burn if the flames touch them. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Burning Hands replaces Hellish Rebuke. Burning Hands: evocation: 1d4/level fire damage (max 5d4). Effect spell effect ( burning hands, 2d4 fire damage, DC 11 Reflex save for half damage); multiple targets (all targets in a 15-ft. cone) Burning Hands is a spell in Pathfinder: Kingmaker. A burning creature can attempt a new save as a full-round action. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a . They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Duration instantaneous. and are used according to the terms of the d20 System License version 6.0. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn (DC 10 + 1/2 burning creature's racial HD + burning creature's Con modifier). A character can extinguish burning items as a full-round action. EFFECTS. Mythic Burning Hands. Burning hands does not do a lot of damage. Burst Bonds: evocation: 1d6 damage/level (max 5d6) to restraints. Type magic; Perception DC 26; Disable Device DC 26. A cone of searing flame shoots from your fingertips. Burning Hands A cone of searing flame shoots from your fingertips. Burning Hands. Burning Gaze: evocation: Inflict 1d6 fire damage to creature by looking at it. No monster type has a hit die lower than d6, and only one type has a hit die lower than d8. Effect [edit | edit source] Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). And when a victim saves w/Dex., that creature recieves half damage. Saved roll = to 4d6+1÷2 points of damage. Burrow: transmutation: Target gains a burrow speed of 15. Characters exposed to burning oil, bonfires, and non-instantaneous magic fires might find their clothes, hair, or equipment on fire. A character can extinguish burning items as a full-round action." Components V, S. Range 15 ft.. Area cone-shaped burst. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Trigger proximity ( alarm ); Reset none. A character can make a touch attack with his hands or a weapon into two adjacent squares using a standard action. I found out that can be done. Those hit also need to do a reflex save; if they succeed, they take half the damage. Does this include creatures? Usage held in 1 hand This staff resembles a blackened and burned length of ashen wood. Flammable materials burn if the flames touch them. Saving Throw Reflex half; Spell Resistance yes. Burning Hands Trap CR 2. No ki is used that I know of. Burning Hands Transmutation Level: Fire 1, Sor/Wiz 1 Components: V, S Casting time: 1 action Range: 10 ft. Area: Semicircular burst of flames 10 ft. long, centered on the character's hands Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes Flammable materials burn if the flames touch them. ... Latest Pathfinder products in the Open Gaming Store. Assuming that you have nothing boosting your burning hands caster level, the spell does 2.5 damage per level. Burning Hands. Pathfinder: Kingmaker – Hand of the Technic League Walkthrough. Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. This can be done only once a day. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. The range increases to 20 feet, and the damage dealt increases to 1d6 points of fire damage per caster level (maximum 5d6). Any Creature in the area of the flames takes 1d4 points of fire Damage per Caster Level (maximum 5d4). In the Burning Hands description it says "Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Burning Hands is another staple attack spell. Each target can attempt a Reflex saving throw for half damage. Ancestral Anthologies Vol. Burst of Adrenaline: transmutation It smells faintly of soot and glows as if lit by embers. The Hypertext d20 SRD TM is owned by BoLS Interactive LLC . School evocation [fire]; Level sorcerer/wizard 1. Burning Hands Great for early swarms hard to pull off Snowball Good damage and bonus save vs staggered 1 round better damage than magic missile but have to hit target Magic Missile Cant Miss Solid Damage Enlarge Person Good for front line Shield Good for anybody and immunity to magic missile Casting Time 1 standard action. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. . 1st Level: Burning hands, color spray, grease, mage armor, and magic missile, plus one spell of your school if you’re a specialist wizard. Source burning hands The range increases to 20 feet, and the damage dealt increases to 1d6 points of fire damage per caster level (maximum 5d6). Open Game License. Description. 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